论文标题

GKS沟通游戏上限的改进

An improvement of the upper bound for GKS communication game

论文作者

Petrenko, Ivan

论文摘要

GKS游戏是由Justin Gilmer,Michal Koucky和Michael Saks在对敏感性猜想的研究中制定的。 Mario Szegedy发明了游戏协议,成本为$ O(N^{0.4732})$。然后,使用两部分匹配的Devon Ingram获得了$ O(n^{0.4696})$成本的协议。我们提出了Ingram方法的略有改进,并设计了一个协议,成本为$ O(N^{0.4693})$。

The GKS game was formulated by Justin Gilmer, Michal Koucky, and Michael Saks in their research of the sensitivity conjecture. Mario Szegedy invented a protocol for the game with the cost of $O(n^{0.4732})$. Then a protocol with the cost of $O(n^{0.4696})$ was obtained by DeVon Ingram who used a bipartite matching. We propose a slight improvement of Ingram's method and design a protocol with cost of $O(n^{0.4693})$.

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