论文标题
侦察员:通过高级设计约束对接口布局替代方案的快速探索
Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints
论文作者
论文摘要
尽管探索替代方案对于创建更好的界面设计至关重要,但是当前创建替代方案的过程通常是手动的,限制了设计师可以探索的替代方案。我们介绍了侦察兵,该系统可帮助设计师通过与高级约束和设计反馈的混合互动来迅速探索替代方案。先前基于约束的布局系统使用低级空间约束,通常会产生单个设计。 Tosupport设计师对替代方案的探索,Scout基于设计概念(例如〜语义结构,重点,秩序)引入了高级约束,并将其形式化为求解器用于生成潜在布局的低级空间约束。在与18位接口设计师的评估中,我们发现侦察兵:(1)帮助设计师创建的空间多样化的布局与使用基线工具创建的质量相似,并且(2)可以帮助设计师避免使用线性设计过程,并快速构思自己不相信自己会想到自己会想到的布局。
Although exploring alternatives is fundamental to creating better interface designs, current processes for creating alternatives are generally manual, limiting the alternatives a designer can explore. We present Scout, a system that helps designers rapidly explore alternatives through mixed-initiative interaction with high-level constraints and design feedback. Prior constraint-based layout systems use low-level spatial constraints and generally produce a single design. Tosupport designer exploration of alternatives, Scout introduces high-level constraints based on design concepts (e.g.,~semantic structure, emphasis, order) and formalizes them into low-level spatial constraints that a solver uses to generate potential layouts. In an evaluation with 18 interface designers, we found that Scout: (1) helps designers create more spatially diverse layouts with similar quality to those created with a baseline tool and (2) can help designers avoid a linear design process and quickly ideate layouts they do not believe they would have thought of on their own.