论文标题
在静电教学中使用虚拟现实:训练的影响
Using Virtual Reality in Electrostatics Instruction: The Impact of Training
论文作者
论文摘要
近年来,人们对使用虚拟现实(VR)技术有益于教学,尤其是物理和相关主题的兴趣兴起。随着VR设备的改善并变得越来越广泛,有关VR对学生学习的影响以及如何最好地在课堂上使用该技术的问题仍然存在许多未解决的问题。关于静电学的主题,例如,Smith等人进行的大型,受控的随机研究。 2017 \ cite {Smith17}发现,与视频或图像相比,基于VR的指令对学生学习的总体影响可忽略不计。但是,他们确实发现了与其他媒体相比,报告频繁的视频游戏玩法可以从VR学习更好的学生的强烈趋势。对此结果的一种可能解释是,扩展的电子游戏游戏提供了一种“训练”,使学生能够在虚拟环境中更舒适地学习。在目前的工作中,我们考虑是否与静电无关的VR训练活动可以帮助学生从随后的VR教学中学习静电。我们发现,初步的VR培训会导致我们的静电评估的学生表现较小但统计学上的显着改善。我们还发现,学生报告的游戏玩法仍与该指标的分数更高相关。
Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the classroom. On the topic of electrostatics, for example, a large, controlled, randomized study performed by Smith et al. 2017\cite{smith17}, found that VR-based instruction had an overall negligible impact on student learning compared to videos or images. However, they did find a strong trend for students who reported frequent video game play to learn better from VR than other media. One possible interpretation of this result is that extended videogame play provides a kind of "training" that enables a student to learn more comfortably in the virtual environment. In the present work we consider if a VR training activity that is unrelated to electrostatics can help prepare students to learn electrostatics from subsequent VR instruction. We find that preliminary VR training leads to a small but statistically significant improvement in student performance on our electrostatics assessment. We also find that student reported game play is still correlated with higher scores on this metric.