论文标题
在Raygun上跑步
Running on Raygun
论文作者
论文摘要
随着NVIDIA RTX硬件的引入,Ray Tracing现在可以作为复杂3D场景的一般实时渲染技术可行。利用这项新技术,我们提出了Raygun,这是一种开源渲染,仿真和游戏引擎,重点是简单性,可扩展性以及通过NVIDIA的Vulkan Ray Tracing扩展而实现的Ray追踪主题。
With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game engine focusing on simplicity, expandability, and the topic of ray tracing realized through Nvidia's Vulkan ray tracing extension.