论文标题
社交网络和语言演变上的量化游戏
Quantization Games on Social Networks and Language Evolution
论文作者
论文摘要
我们考虑了战略网络量化设计设置,在该设置中,代理必须在代表其本地源分布的忠诚度与与其他连接代理成功通信的能力之间取得平衡。我们将问题研究为网络游戏,并显示了NASH平衡量化器的存在。对于任何代理,在NASH均衡下,代表给定分区区域的单词是该区域内局部和社会源概率分布的混合的条件期望。由于了解网络中原始信息源的知识可能不现实,因此我们表明,在某些条件下,代理不需要知道源来源,但仍仅使用观察到的来源来确定NASH平衡。此外,网络可以通过劳埃德 - 最大算法的分布式版本收敛到平衡。与语言演变中的传统结果相反,我们发现几个词汇可能在纳什平衡中共存,每个人都有这些词汇中的一个。对于经常沟通并具有类似当地来源的个体,词汇之间的重叠很高。最后,我们认为,沿一系列通信链翻译的错误不会在且仅当链由具有共享词汇的代理组成时就不会增长。给出数值结果。
We consider a strategic network quantizer design setting where agents must balance fidelity in representing their local source distributions against their ability to successfully communicate with other connected agents. We study the problem as a network game and show existence of Nash equilibrium quantizers. For any agent, under Nash equilibrium, the word representing a given partition region is the conditional expectation of the mixture of local and social source probability distributions within the region. Since having knowledge of the original source of information in the network may not be realistic, we show that under certain conditions, the agents need not know the source origin and yet still settle on a Nash equilibrium using only the observed sources. Further, the network may converge to equilibrium through a distributed version of the Lloyd-Max algorithm. In contrast to traditional results in the evolution of language, we find several vocabularies may coexist in the Nash equilibrium, with each individual having exactly one of these vocabularies. The overlap between vocabularies is high for individuals that communicate frequently and have similar local sources. Finally, we argue that error in translation along a chain of communication does not grow if and only if the chain consists of agents with shared vocabulary. Numerical results are given.