论文标题
使用现有的游戏化分类法分析教育环境中的游戏化元素
Analysing gamification elements in educational environments using an existing Gamification taxonomy
论文作者
论文摘要
在过去的八年中,该学期成为一种趋势,游戏化已在教育领域中广泛使用。但是,文献指出,游戏化仍然缺乏正式的定义来支持游戏化策略的设计和分析。本文通过以前提出的和评估的分类法分析了游戏化学习环境中使用的游戏要素,同时详细介绍和扩展了这种分类法。在当前的论文中,我们将深入描述我们的分类法以及扩大它。我们的新结构化结果表明,该过程所产生的拟议分类法的扩展分为与学习者和学习环境有关的五个维度。我们的主要贡献是可用于在学习环境中设计和评估游戏化设计的详细分类学。
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as well as expand it. Our new structured results demonstrate an extension of the proposed taxonomy which results from this process, is divided into five dimensions, related to the learner and the learning environment. Our main contribution is the detailed taxonomy that can be used to design and evaluate gamification design in learning environments.