论文标题
量子随机性对具有计算创造力的系统的影响
The Effects of Quantum Randomness on a System Exhibiting Computational Creativity
论文作者
论文摘要
我们在具有计算创造力的系统中(鉴于其构成原始国际象棋问题的能力),我们对使用量子或“真正”随机数而不是伪数字的效果提出了实验结果。结果表明,在构图过程中使用量子随机数过于频繁或很少对产生的输出产生任何积极影响。有趣的是,使用量子随机数的“最佳点” 15%的时间导致统计异常值较少。总体而言,在此系统中使用量子随机数似乎确实可能存在略有优势,并且在其他表现出计算创造力的系统中也可能是正确的。但是,这样做的好处应与获得量子随机数的开销相比,与伪数字发生器相比,该数字可能更方便地合并。
We present experimental results on the effects of using quantum or 'truly' random numbers, as opposed to pseudorandom numbers, in a system that exhibits computational creativity (given its ability to compose original chess problems). The results indicate that using quantum random numbers too often or too seldom in the composing process does not have any positive effect on the output generated. Interestingly, there is a 'sweet spot' of using quantum random numbers 15% of the time that results in fewer statistical outliers. Overall, it would appear that there may indeed be a slight advantage to using quantum random numbers in such a system and this may also be true in other systems that exhibit computational creativity. The benefits of doing so should, however, be weighed against the overhead of obtaining quantum random numbers in contrast to a pseudorandom number generator that is likely more convenient to incorporate.