论文标题

对电子学习中认真游戏的评论

A Review on Serious Games in E-learning

论文作者

Ning, Huansheng, Wang, Hang, Wang, Wenxi, Ye, Xiaozhen, Ding, Jianguo, Backlund, Per

论文摘要

电子学习是一种广泛使用的学习方法,但是随着社会的发展,传统的电子学习方法揭示了一些缺点,例如无聊的教学方式,因此很难增加学生的热情并在课堂上引起注意力。严重的游戏在电子学习中的应用可以弥补这些缺点,并有效地提高教学质量。在将严肃的游戏应用于电子学习时,有两个主要考虑因素:教育目标和游戏设计。成功的认真游戏应有机地结合这两个方面,并平衡严肃游戏的教育和娱乐性质。本文主要讨论了严肃游戏在电子学习,游戏设计的各种要素,认真游戏的教育目标的分类以及教育目标与游戏设计之间的关系。此外,我们尝试将严肃的游戏和游戏类型与教育目标进行分类,以在设计认真游戏的设计时提供指导和帮助。本文还总结了一些严肃游戏在应用电子学习时可能存在的一些缺陷。

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of students and raise their attention in class. The application of serious games in E-learning can make up for these shortcomings and effectively improve the quality of teaching. When applying serious games to E-learning, there are two main considerations: educational goals and game design. A successful serious game should organically combine the two aspects and balance the educational and entertaining nature of serious games. This paper mainly discusses the role of serious games in E-learning, various elements of game design, the classification of the educational goals of serious games and the relationship between educational goals and game design. In addition, we try to classify serious games and match educational goals with game types to provide guidance and assistance in the design of serious games. This paper also summarizes some shortcomings that serious games may have in the application of E-learning.

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