论文标题
多阶段位置游戏
Multistage Positional Games
论文作者
论文摘要
我们启动对制造商突破性位置游戏的新变体的研究,我们称之为多阶段游戏。给定一个HyperGraph $ \ MATHCAL {H} =(\ MATHCAL {X},\ MATHCAL {f})$和abias $ b \ ge 1 $,$(1:b)$(1:b)在$ \ Mathcal {h} $上在几个阶段中都玩过$ \ Mathcal {h} $的多阶段制造商 - breaker-break-breaker-beames。每个阶段都按通常的$(1:b)$ MAKER-BREAKER-GAME游戏进行,直到董事会的所有元素都由其中一位玩家声称为止,第一阶段是在$ \ Mathcal {H} $上播放的。在随后的每个阶段,游戏都在董事会上播放到Maker在上一阶段所声称的要素,并且获胜的场景减少到了新董事会中完全包含的元素。游戏一直进行,直到没有获胜的比赛为止,制造商的目标是尽可能多地延长游戏的持续时间。在本文中,我们估计$(1:b)$多阶段制造商 - 破坏者游戏的最大持续时间,对于$ n $中的偏见$ b $ subolynomial,用于在$ k_n $的边缘套装上玩过的某些标准图形游戏:连接性游戏,汉密尔顿周期游戏,汉密尔顿周期游戏,hamilton Cycle Game,the non-$ k $ - $ k $ - color-colorabilitial Game,Panceclicity Game and $ h $ h $ h- $ h- $ h- $ h- $ H。虽然前三场比赛表现出概率直觉,但事实证明,最后两场比赛没有这样做。
We initiate the study of a new variant of the Maker-Breaker positional game, which we call multistage game. Given a hypergraph $\mathcal{H}=(\mathcal{X},\mathcal{F})$ and a bias $b \ge 1$, the $(1:b)$ multistage Maker-Breaker game on $\mathcal{H}$ is played in several stages as follows. Each stage is played as a usual $(1:b)$ Maker-Breaker game, until all the elements of the board get claimed by one of the players, with the first stage being played on $\mathcal{H}$. In every subsequent stage, the game is played on the board reduced to the elements that Maker claimed in the previous stage, and with the winning sets reduced to those fully contained in the new board. The game proceeds until no winning sets remain, and the goal of Maker is to prolong the duration of the game for as many stages as possible. In this paper we estimate the maximum duration of the $(1:b)$ multistage Maker-Breaker game, for biases $b$ subpolynomial in $n$, for some standard graph games played on the edge set of $K_n$: the connectivity game, the Hamilton cycle game, the non-$k$-colorability game, the pancyclicity game and the $H$-game. While the first three games exhibit a probabilistic intuition, it turns out that the last two games fail to do so.