论文标题
可不同的瞬态渲染
Differentiable Transient Rendering
论文作者
论文摘要
最近的可区分渲染技术已成为解决图形和视觉中许多反相反问题的关键工具。但是,现有模型采用稳态光传输,即无限的光速。尽管这是许多应用程序的安全假设,但超快成像的最新进展利用了可以从光的确切时间中提取的大量信息。在这种情况下,考虑到光的速度确实是有限的,基于物理的瞬态渲染可以有效地模拟和分析光传输。在本文中,我们引入了一个新型的可区分瞬态渲染框架,以帮助将可区分方法的潜力带入瞬态制度。要区分瞬态路径积分,我们需要考虑到路径顶点的散射事件不再是独立的。取而代之的是,跟踪光的飞行时间需要将路径顶点的此类散射事件共同处理为多维的,不断发展的歧管。因此,我们求助于广义的传输定理,并引入了一个新颖的相关重要性项,该项将路径的时间融合贡献与其光吞吐量联系起来,并使我们能够处理光和传感器功能中的不连续性。最后,我们介绍了几种具有挑战性的场景,在这种情况下,光线飞行时间起着重要作用,例如优化折射指数,非平面接力墙的非线视线跟踪以及在两个角落附近的非线视线跟踪。
Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe assumption for many applications, recent advances in ultrafast imaging leverage the wealth of information that can be extracted from the exact time of flight of light. In this context, physically-based transient rendering allows to efficiently simulate and analyze light transport considering that the speed of light is indeed finite. In this paper, we introduce a novel differentiable transient rendering framework, to help bring the potential of differentiable approaches into the transient regime. To differentiate the transient path integral we need to take into account that scattering events at path vertices are no longer independent; instead, tracking the time of flight of light requires treating such scattering events at path vertices jointly as a multidimensional, evolving manifold. We thus turn to the generalized transport theorem, and introduce a novel correlated importance term, which links the time-integrated contribution of a path to its light throughput, and allows us to handle discontinuities in the light and sensor functions. Last, we present results in several challenging scenarios where the time of flight of light plays an important role such as optimizing indices of refraction, non-line-of-sight tracking with nonplanar relay walls, and non-line-of-sight tracking around two corners.