论文标题
像人类一样行为和经验的生成性角色
Generative Personas That Behave and Experience Like Humans
论文作者
论文摘要
使用人工智能(AI)自动测试游戏仍然是对更丰富,更复杂的游戏世界以及整个AI的发展的关键挑战。实现长期目标的最有前途的方法之一是使用生成的AI代理,即程序性角色,即试图模仿以规则,奖励或人类示范为代表的特定游戏行为。但是,所有用于建立这些生成代理的研究工作都只着眼于游戏行为,这可以说是玩家在游戏中实际做的事情的狭窄观点。在现有的艺术状态下,这是由这种差距的动机,在本文中,我们扩展了行为程序角色的概念,以满足玩家的体验,从而研究了可以像人类一样行事和体验自己的游戏的生成剂。为此,我们利用Go-Qunplore的增强学习范式来训练类似人类的程序角色,并测试了我们的行为和经验演示赛车游戏的100多名玩家的方法。我们的发现表明,生成的代理人表现出独特的游戏风格和经验的反应,对他们旨在模仿的人类角色。重要的是,似乎与演奏行为相关的经验可能是更好地探索行为探索的驱动力。
Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving that long-standing goal is the use of generative AI agents, namely procedural personas, that attempt to imitate particular playing behaviors which are represented as rules, rewards, or human demonstrations. All research efforts for building those generative agents, however, have focused solely on playing behavior which is arguably a narrow perspective of what a player actually does in a game. Motivated by this gap in the existing state of the art, in this paper we extend the notion of behavioral procedural personas to cater for player experience, thus examining generative agents that can both behave and experience their game as humans would. For that purpose, we employ the Go-Explore reinforcement learning paradigm for training human-like procedural personas, and we test our method on behavior and experience demonstrations of more than 100 players of a racing game. Our findings suggest that the generated agents exhibit distinctive play styles and experience responses of the human personas they were designed to imitate. Importantly, it also appears that experience, which is tied to playing behavior, can be a highly informative driver for better behavioral exploration.