论文标题
Domino denoise:使用多米诺骨牌的精确盲目零射击Denoiser
Domino Denoise: An Accurate Blind Zero-Shot Denoiser using Domino Tilings
论文作者
论文摘要
由于噪声会干扰下游分析,因此图像denoising在图像处理工具箱中占据了重要位置。最准确的最先进的Denoiser通常是在代表性数据集上训练。但是,收集训练套件并不总是可行的,因此兴趣在盲目的零射击者中越来越多,这些no射击者只能按照他们的图像进行训练。最准确的盲目射击方法是盲点网络,它们掩盖了像素并试图从周围环境中推断出来。存在所有神经元参与正向推断的其他方法,但是它们不那么准确,并且容易过度拟合。在这里,我们提出了一种混合方法。我们首先引入了一个半盲点网络,在该网络中,网络在梯度更新过程中只能看到一小部分输入。然后,我们通过引入验证方案来解决过度拟合,在该方案中我们将像素分为两组,并使用多米诺骨牌填充像素间隙。我们的方法使PSNR平均增加了$ 0.28 $,并且比当前金标准盲目零射击Denoiser自self 2 selfs selfs on nely2 selfs在合成高斯噪声上的速度增加了三倍。我们通过将Pixel Domino平铺的适用性更广泛,通过将其插入一种精确发表的方法中。
Because noise can interfere with downstream analysis, image denoising has come to occupy an important place in the image processing toolbox. The most accurate state-of-the-art denoisers typically train on a representative dataset. But gathering a training set is not always feasible, so interest has grown in blind zero-shot denoisers that train only on the image they are denoising. The most accurate blind-zero shot methods are blind-spot networks, which mask pixels and attempt to infer them from their surroundings. Other methods exist where all neurons participate in forward inference, however they are not as accurate and are susceptible to overfitting. Here we present a hybrid approach. We first introduce a semi blind-spot network where the network can see only a small percentage of inputs during gradient update. We then resolve overfitting by introducing a validation scheme where we split pixels into two groups and fill in pixel gaps using domino tilings. Our method achieves an average PSNR increase of $0.28$ and a three fold increase in speed over the current gold standard blind zero-shot denoiser Self2Self on synthetic Gaussian noise. We demonstrate the broader applicability of Pixel Domino Tiling by inserting it into a preciously published method.